About Me
I am a Level designer and 3D artist, passionate about creating fun ways, adventurous, and interactive ways in the game environments, VR, and AR virtual interpretations to enhance user engagement toward the game and environment.
I have a keen interest in designing environments and 3d models on Unity, Maya, and other relevant software for production including Photoshop, Substance painter, After Effects, Audacity, etc.
As part of the Core Design team, I have been Instrumental in building AR base interaction and historical 3D models for ‘Augtraveler’.
Also, as a part time freelancer, I have helped in designing levels for arcade games for the company in both 2D and 3D.
While in the university My 2D game Ball of death was selected in NASCOMs top 5 under Student Game Awards 2018.
Completed BSc Animation and Gaming at Bharati Vidyapeeth, Pune.
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