About Me
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Ive been deeply involved in the complex realm of 3D character design and animation for games since 2014, working directly with several small gaming companies. Equipped with a deep understanding of industry standard software such as ZBrush, Blender, Maya, Substance Painter, and Unreal Engine, I can combine technical skills with creative vision to create lifelike virtual characters. My method places equal emphasis on technical proficiency and creativity, from rigging for animation to sculpting minute details to using Unreal Engine to create immersive experiences.
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$15/hr
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