About Me
Experienced Unreal Engine game developer with a strong foundation in 3D/2D
game development, physics based environments, and interactive gameplay
design. Proficient in C++ and Blueprint scripting, with expertise in optimizing
performance, creating custom shaders, and developing immersive AR/VR
experiences. Demonstrated ability to lead teams, collaborate with artists,
designers, and sound engineers, and integrate assets into complex game
mechanics. Passionate about pushing the boundaries of game technology to
deliver high quality, visually stunning, and engaging games.
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