About Me
Innovative and detail oriented 3D Game Designer with 1 years of experience in creating immersive and visually stunning game environments and characters. Proficient in industry standard software such as Blender, Maya, 3ds Max, and game engines like Unity and Unreal Engine. Demonstrated expertise in concept art, modeling, texturing, rigging, animation, and level design. Strong collaboration skills with a proven ability to work effectively with cross functional teams of developers, artists, and programmers to bring game concepts to life. Adept at optimizing assets for performance without sacrificing quality, and committed to pushing the boundaries of visual storytelling in gaming.
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