About Me
I am a 3D Generalist with a strong background in 3D asset creation, texturing, look development, grooming, and lighting. I’ve contributed to high profile film and TV projects as well as worked in advertising as a Motion Designer, delivering visually compelling content for diverse clients. Proficient in tools like Maya, Houdini, and Substance Painter, I’m also expanding my expertise in Unreal Engine, focusing on real time rendering workflows and asset optimization. I thrive in fast paced, creative environments, combining technical precision with storytelling to meet project goals
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